![]() It has a save state feature but it's not very useful at the moment since it only saves to RAM so it doesn't persist when you exit the game. In the future I will add frameskipping so the speed is right and ask someone who has one to test it. ![]() It may work on the CG10/20, but this is untested and it would run at half speed (maybe 75% with an overclock). I've had some help from others, particularly Lephe who has helped hugely with optimisation and using gint, and Crazy_Fox2 is working on a version for the greyscale TI calculators which is more impressive considering the weak hardware but is mostly separate from mine at the moment. Bernard Parisse had to cut into the XCAS feature set, and allocate less memory at various places, which created some bugs. It currently has a semi-3D effect that runs on the calculator at 60fps, drifting with boosts, a timer and a lap count (though currently if you reverse over the finish line it counts a lap). On the fx-CG50 / Graph 90+E, KhiCAS has to deal with the memory size limitations for a program (app), and the maximum size is relatively low. It is made using gint rather than PrizmSDK as it's better for games in many ways (e.g. WIP: Mario Kart game for the CG50 05:49:47 pm This is a Mario Kart game I'm working on for the Casio CG50. It currently has a semi-3D effect that runs on the calculator at 60fps, drifting with boosts, a timer and a lap count (though currently if you reverse over the finish line it counts a lap). This is a Mario Kart game I'm working on for the Casio CG50.
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